![]() ![]() Please do not impersonate another entity, claim to have insider knowledge when you do not, or provide intentional misinformation. No impersonation, claiming to have "insider knowledge", or posting intentional misinformation. Do note we require a minimum level of establishment, which is 10+ positive reviews/feedback within the last year as a seller, at the mod team's discretion. We will confirm our rules to you, which you'll need to accept to advertise at all here. For businesses selling accessories: please contact the mod team before making a post otherwise your post will be removed. Generic let's plays content is not allowed. Your first post in the sub may not be self-promotional in nature. Please ensure self-promotion is no more than 20% of your contributions. Keep self-promotion under 20% of your posts, and special rules for businesses selling accessories. The only exception that will be made will be for abandonware. This includes discussion of "grey area" posts like ROMs and cracked software. No links/discussion of illegal, copyrighted or pirated content Please do not discuss where to get, ask for, or share links to illegal, copyrighted or pirated content. If you want to hold a giveaway, please contact the mod-team first. We also do not allow non-reputable stores, auction sites and keyshops. ![]() No buying, selling, trading, begging, giveaways or crowd-funding. Posts must be about or related to the Steam Deck Posts must be on-topic and relevant to the Steam Deck (not just vaguely or tangentially related). Make it fun! However, the mod team reserves the right to remove Deck Flex posts at their discretion or change this rule at any time. But if you don't like this rule, please feel free to suggest other ideas rather than trolling the sub through harassing and ridiculous reports). Remember: Everyone is excited about their deck! But no one wants to see your confirmation email, shipping tracker, turned-off deck on a table, or a box literally ever. Show your deck in a unique setting, get creative with the photo, or add a funny/interesting caption. You CAN show off your deck (any time)!! Please flair these posts as "Deck Flex," and try to make your post engaging for others. No Photos of Boxes/Unboxing, no Screenshots of Order/Ship Emails. (This is a video game sub, for crying out loud.) Examples of content not allowed include but are not limited to: insults, hrassment, name calling, or trolling abuse of the report button because you do not like a post, a rule, an OP, or a mod 'Baiting' other users in to insults via trolling Being overly negative, condescending, argumentative, or mocking Slurs or insults of any kind Politics. Every example listed in this rule is an immediately bannable offense without warning, but this is not an exhaustive list. Don't be overly hostile or rude to other users. Keep the discussion civil and light, or your submission/comment will be removed. Official Website Frequently Asked Questions Steam Deck Discord Steam Deck Forum ProtonDB Rules:īe kind or Get Yeeted. Welcome to r/SteamDeck, the subreddit for Valve's handheld computer. ![]()
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![]() Are there any special licenses or permission needed to launch a game as ambitious as I AM PLAYR on Facebook? Speak just briefly about the relationship between We R Interactive and Facebook. Jesse: We all know that Facebook is a massive success and likely a perfect platform for I AM PLAYR to launch from. I should also mention that the Beta version represents about 10% of the planned features, so the game will evolve each month as we add more and more… Players need to feel like they’ve achieved something when they complete a drill, without becoming frustrated with the challenge. ![]() We’re always looking for that sweet spot in balancing difficulty. Others, such as tweaks to ball physics or goalkeeper difficulty may go unnoticed, but will shape a better experience over time. Some, such as extending the number of drills from 30 to 45 are obvious. Looking at the training mode alone we’ve implemented many changes already. Tom: We tweak the game continually in response to additional features and user feedback. Simply stated, as a player you have little more to do in an actual match than take one to two shots on goal. Matches are simulated by scrolling text before the player gets one or two chances to score an equalizer or a match winner when a ball is played to him. For now at least, it seems as if the brains behind I AM PLAYR have left no stone unturned.Īs far as actual game play is concerned, I AM PLAYR won’t be for the gamer who thrives in a FIFA or Pro Evolution Soccer for console environment. ![]() All the decisions you’ll make in the lead up to match day will ultimately affect your performance when you take the pitch on Saturday.įor the first time in a game that I’m aware of, players get to experience exactly what it’s like to be an English footballer. From which football boots to wear, to which training drills to spend the most time on, and even to which girls to chat up via text. ![]() Players get the opportunity to make their very own decisions when playing I AM PLAYR. Scheduled to launch officially very soon, I AM PLAYR looks poised to grow and be enjoyed by many football fans across the globe. More SIMS than FIFA 2011 or Pro Evo, I AM PLAYR will still appeal to a wide audience largely because of it’s accessibility through the social media monster we’re all on, which of course is Facebook. While any final judgements on my end will be held until the final version of the game is completed, the beta version, without a doubt, proves there’s plenty of potential surrounding this well thought out and expertly designed game. I recently got the opportunity to spend a few days with the beta version for I AM PLAYR before it’s official release on Facebook to provide EPL Talk Pro subscribers with an early and exclusive look at the game. Take a look at the official trailer to see exactly what I AM PLAYR is all about: But beware, when brash playmaker Billy Laidlaw asks you to join him at the club after your first match, you better be ready to make a quick decision to accept his invitation or head home for some much needed recovery. Dixon is also is also investing his own money in the company behind the game, We R Interactive.Training, match day and extra-curricular activities are all interspersed with real life live footage provided by professional actors who make you feel as if you’re actually in the changing room getting the hair dryer treatment at halftime. Their challenge is to be the best they can on the pitch by training hard to develop their skills and earn the respect of their peers, whilst off the pitch building their profile and earnings by navigating the maze of endorsement deals, appearance opportunities and glamorous parties… possibly at the cost of their football playing career.Īfter starting with a cameo pundit role in I AM PLAYR’s talking heads show GOAL MOUTH Dixon became a huge fan of the game and subsequently signed up to bring his own on and off-pitch football experience to the fast-growing online game by advising on scripting and new storylines. ![]() Players have to balance both sides of the modern footballer’s life. I AM PLAYR puts you in the boots of a professional player at River Park FC, allowing you to experience the life of a footballer, through the eyes of a footballer. Former England and Arsenal full back and BBC football pundit, Lee Dixon is a script and storyline contributor for I AM PLAYR, the first-ever point-of-view football online game. ![]() ![]() ![]() Decorative concrete blocks can also create a timeless look, making them a great choice for properties that require aesthetic solutions. Various types of block walls can be used on residential and commercial properties, making them extremely versatile. Retaining walls are one of the most popular uses, as concrete blocks provide the strength necessary to block water and earth. Curious about all of our concrete block solutions? Please call or send us a message to see how we can help.īlock walls are beneficial in many situations. For specific decorative needs, we can customize blocks to match any color or design. 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![]() The Evolution of Film Production Companiesīefore we get into the nitty gritty of why there are so many production companies, first lets understand how these companies have evolved over the time. ![]() They hire actors, directors, writers, and other crew members to bring the movie to life. They are responsible for everything from the script to the finished product. What is a Film Production Company?Ī film production company is a company that creates and produces films. to independent companies like A24 and Blumhouse, there seems to be no shortage of film production companies vying for audiences’ attention.īut why are there so many of them, and how do they manage to stay afloat in such a competitive and challenging industry? Let’s find out. Over the years, the film industry has seen the emergence of many film production companies that have been responsible for producing some of the most successful and beloved films of all time.įrom major studios like Disney and Warner Bros.
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After being branded as a criminal, Hobbs has been at work, tracking down his targets and uncovering one of Dante’s surveillance networks. receipts, you'll receive their receipts any time they pay another Square. If you have In-person order tickets turned on, you’ll be prompted to enter a customer name or order number, or the ticket number will be automatically assigned. The mid-credits sting reveals that Dwayne Johnson is also returning to the franchise for the finale. Use the steps below to print a receipt: Authorize the transaction by swiping your customer’s card or recording another form of tender on the payment screen. Meanwhile, Letty ( Michelle Rodriguez) finds herself in an Arctic prison alongside Charlize Theron's Cipher, before Gal Gadot's Gisele-presumed dead after the events of Fast and Furious 6-turns up in a submarine to help. Hanalei Town: The small town that is Hanalei is famed for its dedication to Kauai’s island history and culture. ![]() ![]() Dom and Brian drive off a dam-of course-into the water and barely survive. Dom's brother Jakob ( John Cena) sacrifices himself to save Brian and get him to safety. At the conclusion of Fast X, we were left with a cliffhanger as Jason Momoa's Dante appeared to leave with the upper hand over Diesel's Dominic Toretto, having attempted to get to Dom's son Brian via the help of turncoat Aimes ( Alan Ritchson). ![]() ![]() ![]() When you take control of a unit, you can only move, run, and use a single attack. Hopefully more development means we can reach the 1 million dream. But only by a little bit! Whenever I tried to set the unit count at a million, only about 996,000 or so would show up. ![]() the one million troop thing also appears to be a bit untrue in Ultimate Epic Battle Simulator 2 Early Access. Let’s hope it ends up kind of feeling like what a good Dynasty Warriors game would be. Everyone else might want to wait and see how the campaigns go, but that won’t take too long, as the game is only set to stay in EA for a few months. If you’re looking to simply throw crazy armies at each other then Ultimate Epic Battle Simulator 2 is worth it in Early Access. If there are like a million characters duking it out and I’m still getting 40 fps, that’s not at all a deal-breaker, especially since this isn’t a “gameplay” kind of game. UEBS2 doesn’t exactly run well, but it runs much better than it probably has any right to. Much like everything else, it’s all super easy. Granted, you can make custom units and massively increase their health, damage, attack ranges, and other parameters. More than that, to actually be able to issue commands to the units and have them (mostly) follow those orders? Wow. he game is still pretty slim on content, but what has been achieved with this new engine… It’s hard to really even put into words how it feels to see that many units on screen and have the game perform anywhere near acceptably. The game enters Early Access today with nothing but its sandbox components, so the question stands: is Ultimate Epic Battle Simulator 2, or UEBS2, worth it yet? Ultimate Epic Battle Simulator 2 aims to be the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, even millions of characters on screen! Jump into multiple campaigns in game or player made, or play in sandbox mode and FPS invasion. You ever wonder if five John Wicks would be enough to take down 100,000 zombies? Well, they’re more than enough. Ultimate Epic Battle Simulator 2, on the other hand, does. Or they’ll stand around if you set them to hold instead of attack. Then you press a button and the armies will start attacking each other. At this point, you can position the armies via the overhead RTS mode, or take control of an individual unit. You can even add animals such as ducks and shrimp. There’s a pretty large selection of units to choose from, including obvious choices such as Roman and Greek armies, to zombies, WWII soldiers, hero characters (including John Wick, Chuck Norris, and… Nikola Tesla?). You can then specify how many units you want on that team and place them wherever you desire on the map. You can add as many armies as you’d like and separate them into teams This naturally became a meme, and the game absolutely didn’t even come close to this. When the universally derided game Ninety-Nine Nights II was announced back in 2010, the game’s producer made a bold claim: you’d end up squaring off against armies of up to 1 million troops. Keep in mind, our physics engine is in very early development so we can’t make any guarantees. Our hope is to bring physics to a scale never before seen, which may allow thousands of ragdolls, and millions of physics based objects. ![]() We are also working hard on our own ‘mass’ GPU physics engine. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal. Ultimate Epic Battle Simulator 2 Free Download RepacklabĪnd in far greater detail and quality. ![]() ![]() ![]() ![]() The first seems to me really hard to believe, because they'll have to leave a lot behind and unless OSX is not used anymore because of the quality and simplicity of ios, we will not see it disappear. I was thinking the same for the second solution. * Add OSX in a more expensive model of the IPad Pro (to compare : Wacom tried with the Cintiq + Android, then they switched to Windows) * Make the next MacBook Pro use also and only IOS and Apple Store (it could be the end of professionnal software on Mac) So will see, we need to check this last point deeply.Īs you can see the final answer is not for now.įabrice wrote:Apple can follow two paths in the future : It's really unsure at the moment and a complete rewrite of the code in a different language would be too much time consuming to be affordable (I should even say that it might not be technically possible, since C++ is the most efficient dev language). In contrary to Android, we might have difficulties to re-use our current C++ libraries and code. It really doesn't help, our development costs money. You need to ask the authorization to Apple to be on the Apple Store and we are unsure they will accept TVPaint, mostly for the reasons above mentioned + they might remove it at any moment. tvpx would be accepted by the Apple policy within IOS9 and Apple Store. IOS9 is not a real Operating System since almost everything is closed.Īpple doesn't accept in the Apple Store any software using Quicktime library.Ī lot of options might be missing and we might need a lot of people here working on the development to find workarounds.į.i in addition of the Quicktime question, I even don't know if creating. )ģ2 GB or 128 GB is not that much, but ok, it will be improved in the future it shouldn't be a big deal. For example, the « Second config » below will also be saved under the « My configs » folder :Ĭopyright © 1997-2024 TVPaint Developpement All rights reserved.Finally a pressure sensitive native Apple stylus ! (Damn, all the various Ipad stylus creators that made crowdfunding campaign during those last years are just all dead !. You will then be able to use this folder again to regroup your new configurations in the same place. The « First config » configuration will then be saved in the « My configs » folder : You can also put your custom project configuration in a folder by creating a path when giving a name to your custom configuration: The project would then be set to have a 500px Width and Height, a Frame Rate of 24 images per second, an Aspect Ratio of 1.000 and a Field set on the « Progressive » setting. The configuration would be called « My custom config ». Here an example of a custom configuration respecting the aforementioned syntax: « 2 » will set it to the Upper First setting « 1 » will set it to the Lower First setting « 0 » will set it to the Progressive setting The Field parameter accepts one of these three numbers: You can add a custom project setting by adding a new line to the nf list and respecting the following syntax:Ĭonfig=« your_configuration_name » Width Height Frame Rate Aspect Ratio Field You should see different configurations listed in the file: To edit it, just open it with a basic text editor. On Linux : /usr/share/tvpaint-developpement/tvp-animation-11/data/nf Right click on the TVPaint Animation icon and select « Show Packages Contents » On Windows : C:\Program Files\TVPaint Developpement\TVPaint Animation 11 (64bits)\Data This file can be found on the following locations, depending on the operating system installed on your computer: You can achieve this by editing the nf file. Those can be called back upon creating a new project or modifying a project’s settings. TVPaint also allows you to define and save your own custom project sizes and settings. How to define custom predefined project sizes and settings using the nf file (advanced users) You may also use one of the many predefined models.įinally, it's also possible to delete a template by choosing it and clicking on the Remove button next to the selection field. You may then select the template you've just created when a new project is started. It is possible to save a Template using the dedicated option in the File main menu, as you can see below (the template will have to be given a name). A template is a blank project using a predefined resolution, speed and number of layers and images. ![]() |
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